Intermission TwoThis intermission is the same as the first one, players must avoid traps while they move to the next platform.
- Imonar channels Conflagration on the next platform.
- This must be interrupted to begin the next stage.
- On Heroic, Conflagration has additional effects.
- While channeling, Imonar sends fire orbs down the bridge that must be avoided.
- Gathering Power deals steadily increasing damage to all players.
- Stasis Trap deals heavy damage and stuns players within 5-yards.
- Pulse Grenade deals heavy damage and knocks plays back within 5-yards.
- On Heroic, being hit increasing nature damage taken by 50%, from the Shocked debuff.
- Blastwire deals moderate damage to the entire group.
- Shrapnel Blast deals moderate damage and causes players to take light damage other time within 7-yards.
Stage Three begins when Imonar reaches 33% health, after jumping to his final platform, and ends when he’s killed.